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Brian's adventures in Second Life
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2013-14 Topics:

SL (not so clever) design ideas

Destinations window bug

My Fourth Second Life Rezz Day

Music and Second Life

Second Life changes, new and [not] new

My Second Life Road Trip
 

 

SL (not so clever) design ideas:
11/11/14:


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Destinations window bug:
28/09/14:


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My Fourth Second Life Rezz Day:
02/09/14:


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Music and Second Life:
12/07/14: When I first entered Second Life back in 2010 some of the first few people I remember be-friending me took me to virtual clubs (likely after first taking me freebie clothes shopping). These particular virtual be-frienders were female (I'm a guy by-the-way) but from what I recall, there was nothing, you know - "girl-guy" - going on, not in my mind at least, although when employing hind-sight to these encounters I do wonder if there was the same innocence with my dance-partners - considering we were "couple dancing" and the dance animations your avatar is subjected to could be described as somewhat risquet! The reason I ponder this hind-sight hypothesis is because my view of "dancing in Second Life" has changed over time - likely with a combination of shedding some naivety, and experiences in the virtual world as being a guy, and a girl (I have an "alt" by the way - more on that shortly).

Anyway, my innocent dancing days were a good way to hang out with someone, chat and discuss random Second Life stuff, some real world topics perhaps, and listen to the music - I will comfortably listen to most genres of music, so I didn't mind so much which club I was at. Being in a club in Second Life (or indeed any sim where music is streamed in the background) can be just like listening to the radio, in Second Life you can teleport to a club and just park your avatar there, minimise the viewer window and get on with stuff in real life, with the music playing in the background (often with a virtual DJ talking in between each track), although avi-parking is not something I like.

As time has moved on, and I think this is mainly due to my internet data allowance restrictions, I've listened to music online less and less. I have also strayed away from those early dancing days in Second Life as I moved on to exploring other sims (visiting different clubs to find new people to chat to, and to find music to suit my mood was probably an early phase of that). Just like the real world (but with more freedoms to do so) I like the exploration aspect of Second Life, but in the virtual counterpart you can quickly find new places to visit and teleport there in a flash - no travelling expenses or arranging for neighbours to feed the cats required. For this reason, seeing other people seeming to only ever visit clubs, or even only ever visit one particular club or sim, day after day (even standing in the same spot), is depressing for me - seeing them makes me think they just don't see the fascination I do of having a whole world to visit, right at their fingertips (a blindness that must surely inflict on their real life too - that's a shame), even if they happen to like the music there. But who am I to judge, really? Hypocritically (I am aware) I have to be revisiting the same place to see them there yet again - but I use this awareness to give myself a kick - a kick not to become too comfortable in one particular place I guess, a kick to seek and find more.

Taking a step back for a moment, to explain the whole avatars dancing together thing, as I feel an explanation is in order here - it could be said that some people "get it", and some people don't. The latter ones, in extreme cases will say that the avatar is little more than a cartoon character that is moved around on the screen, and that they have no emotional connection to those "pixels", and to do otherwise is "stupid". The former ones will feel that their avatar is an extension of themselves, how it looks, dresses and appears to behave is an expression of themselves (even if not remotely similar in visual appearance to their physical real life selves) - while the avatar itself has no feelings or personality of its own (or maybe some might even object to this claim), their own feelings and personality are expressed upon it, so that what the avatar appears to experience, witness or feel, their real life self will experience also - kind of like watching a TV show or film (we laugh, we cry, or even get aroused during those - right?!) One word I think can be used to describe this: 'empathy'. Without getting into too much detail about the two camps in Second Life, those without empathy for their avatar (or other's), and those with, I think the former camp can be divided again, into those who have always seen avatars in this "lifeless" way, or those that recognise some empathic yearnings and fight them off (maybe having such feelings in the past), now branding such thoughts as foolish (and therefore anyone that indulges in them as foolish too.) I like to think that everyone, with or without empathy for an avatar, is capable of caring about the feelings of those behind the avatar.

That explanation may sound overly critical or harsh, but I think it's important to be aware of how different people treat Second Life. Like with many differences in all worlds, it is possible to respect and accept differences, it's just that in extreme cases it can be a challenge for some to 'get along' with those at extreme ends of the spectrum (especially if we assume a lack of flexibility in those extreme cases). The reason I made the effort to write that explanation is because seeing two characters/people/avatars dancing together can make you feel like you yourself is experiencing that. In my early days in Second Life it didn't mean so much - but I suppose it felt comfortable to have my avatar close to the avatar of person I was talking to - our avatars were close, so therefore we were close. In fact being in different sims while chatting via instant messenger seems less sociable and can make conversation a challenge - the ability to "hang out" with someone from another part of the world, in a way that brings us together is the great attraction of Second Life.

In real life I have very few 'club-going' experiences, let alone experiences of asking or being asked to dance. For this reason I'm probably less likely to have any real life experiences to help me to relate to my avatars in those situations, but I'm human and watch TV and films - so I obviously know how these situations can work! As my time in Second Life has plodded on, and my experiences grown, and I think in particular from the experience of having a female 'alt', I know even more about how these situations can work (although I really don't think I was that naive in my early days!). Take this scenario: a guy walks into a club (no this isn't the opening line to a joke), he sees an attractive young lady not obviously dancing or socialising with anyone else and he proceeds to ask her to dance. The intention of the guy is to get close to the young lady (this is obvious right?), but close might mean to provide an opportunity to talk, or it might mean sex (the former might lead to the latter - the wise may accept that the latter is unlikely to lead to much of the former). To be honest I think my early days in Second Life were about getting close enough to people to chat, but as my eyes opened to a world where some people's intention seems to be based around sex it made me analyse my intentions, and I lead me to become self-conscious, in a Freudian way: "in saying hi and starting a conversation with this young lady am I actually looking for something more?" (without the "I am looking for something more" intention being at the forefront of my consciousness). I am especially conscious of this intention because I rarely open a conversation with a guy.

From having a female avatar, aka an "alt" (alternative avatar) in Second Life, I learned more about the intentions of others, in particular other guys, and the common techniques dictated and developed by those intentions. Again, it does depress me, because, if I may paraphrase my earlier paragraph: witnessing other people seeming to approach members of the opposite sex with the same opening lines and techniques time after time, is depressing for me - witnessing this makes me think they just don't see the fascination of having a whole world to visit (instead of just trying to gain one thing - something that must surely inflict on or hinder their real life too) - this behaviour of guys is common on other social networking platforms too, twitter, facebook, deviantart, so it's not just something that happens in the confines of a virtual world, it's a real world behavioural trait. Again, who am I to judge, really? Maybe I'm a hypocrite, maybe my intentions are the same as anyone else's - we are all human after all - but again I use this awareness to give myself a kick - a kick not to become what I dislike in others, a kick to seek and to find more in life.

Perhaps this is a strange criticism to have, coming from a guy - after all, many women in Second Life criticise the common approach by men: if you read user profiles of women in the virtual world (as I do) they often demand more than just a "hi", and no they don't want "that", and in speaking to these people, some have taught themselves to decline all requests from strangers to dance (because their experiences dictate that is generally fuelled by one basic intention). But women have their "basic intentions" too, I don't doubt, although having an alt doesn't exactly make me privy to that intelligence - I can only guess.

After writing all that I'll tell you now what spurred me on to write about this topic of Music and Second Life. I just listened to the song Home by Sheryl Crow - I've heard it before, I have it on her Best Of album, but on this occasion some lyrics stuck out and made me think about Second Life:

I like to see the rivierra
And slow-dance underneath the stars,
I like to watch the sun come up,
In a stranger's arms.
This is home.

Reading those lines doesn't do it justice so you'll just have to listen out for them in the video (2 minutes in): [link]

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Second Life changes, new and [not] new:
07/01/14: #1 When did this happen?

I’m used to viewing the Second Life profiles of people currently logged in to the virtual world and seeing a green dot after their name, like this:



This wouldn’t always be the case, I guessed because they had a home or something, but now, there is no green dot for anyone it seems. I don’t know when this change came about, or why. I can only speculate.

I used to find this feature useful – for example if I was talking to/wanted to talk to someone not on my friend list, I could view their profile either within the viewer or by going to https://my.secondlife.com/[user.name] – it is/was handy to see if someone crashed, or for the paranoid; to see if they’re ignoring you. I guess the feature could have been used by compulsive stalkers, so the powers that be elected to remove the feature.
#2 When did this happen?

This is a question those powers that be should ask themselves about the Interests feature in Second Life, because the feature has actually been around for two years now, yet if you log into your account via http://secondlife.com it STILL says it’s ‘NEW!’ grr!

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My Second Life Road Trip:
15/01/12 - 23/02/13: At the beginning of 2012 I began a road trip within the virtual world that is Second Life. During my journey I took snapshots and blogged about my journey - the journey spanned "14 Days" but actually took me a year to complete the mapped route. I later (December 2013 if I correctly recall) collected each of those posts/days together into one document, a [6MB] .pdf file (requiring Adobe Reader) which you can access here:

My Second Life Road Trip PDF - download/view here

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My Latest Second Life Snapshots in 2013 on Flickr

 

 

 

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